Quantcast
Jump to content

LG Releases Open-Sourced Version of webOS


Recommended Posts

link hidden, please login to view

SEOUL, Mar. 19, 2018 — As part of a broader effort to make webOS even more accessible to today’s consumers and industries, LG Electronics (LG) entered into a memorandum of understanding (MOU) with a federal government body to more actively advance its philosophy of open platform, open partnership and open connectivity.

The National IT Industry Promotion Agency (NIPA) is the governmental body within South Korea’s Ministry of Science and ICT (Information and Communication Technology) responsible for developing the country’s IT sector. LG will solicit webOS business proposals from hundreds of start-ups recommended by NIPA and shortlist the most viable ones to provide logistical and technical support with commercialization as the ultimate goal. With LG’s backing, startups will take part in international events such as Open Source Summit and OSCON to share their ideas and initiatives with other industry influencers.

Toward its goal of expanding the webOS global footprint, LG developed an open source version of its platform, webOS Open Source Edition, now available to the public at . Developers can download the source code free as well as taking advantage of related tools, guides and forums on the site to become more familiar with webOS and its inherent benefits as a smart devices platform. And because webOS is a Linux-kernel-based multitasking OS with support for HTML5 and CSS3, webOS will be quite familiar to even new developers.

“When LG adopted webOS for our popular smart TV lineup in 2013, it did so with the knowledge that webOS had tremendous potential,” said Dr. I.P. Park, Chief Technology Officer at LG Electronics. “webOS has come a long way since then and is now a mature and stable platform ready to move beyond TVs to join the very exclusive group of operating systems that have been successfully commercialization at such a mass level. As we move from an app-based environment to a web-based one, we believe the true potential of webOS has yet to be seen.”

Link to comment
Share on other sites

28 minutes ago, Alex said:
 

link hidden, please login to view

SEOUL, Mar. 19, 2018 — As part of a broader effort to make webOS even more accessible to today’s consumers and industries, LG Electronics (LG) entered into a memorandum of understanding (MOU) with a federal government body to more actively advance its philosophy of open platform, open partnership and open connectivity.

The National IT Industry Promotion Agency (NIPA) is the governmental body within South Korea’s Ministry of Science and ICT (Information and Communication Technology) responsible for developing the country’s IT sector. LG will solicit webOS business proposals from hundreds of start-ups recommended by NIPA and shortlist the most viable ones to provide logistical and technical support with commercialization as the ultimate goal. With LG’s backing, startups will take part in international events such as Open Source Summit and OSCON to share their ideas and initiatives with other industry influencers.

Toward its goal of expanding the webOS global footprint, LG developed an open source version of its platform, webOS Open Source Edition, now available to the public at . Developers can download the source code free as well as taking advantage of related tools, guides and forums on the site to become more familiar with webOS and its inherent benefits as a smart devices platform. And because webOS is a Linux-kernel-based multitasking OS with support for HTML5 and CSS3, webOS will be quite familiar to even new developers.

“When LG adopted webOS for our popular smart TV lineup in 2013, it did so with the knowledge that webOS had tremendous potential,” said Dr. I.P. Park, Chief Technology Officer at LG Electronics. “webOS has come a long way since then and is now a mature and stable platform ready to move beyond TVs to join the very exclusive group of operating systems that have been successfully commercialization at such a mass level. As we move from an app-based environment to a web-based one, we believe the true potential of webOS has yet to be seen.”

"As we move from an app-based environment to a web-based one, we believe the true potential of webOS has yet to be seen" This is true. I have not seen any potential true or untrue from the terrible apps that LG force on us. As for web-based..... Seriously don't make me laugh. When I read this, I honestly thought this was a joke. 

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Topics

    • By News Reporter
      Company Sets New Records for Second Quarter Revenue and Operating Profit 
      Through Balanced Qualitative Growth in Core and Future Businesses  

      SEOUL, July 25, 2024 — LG Electronics Inc. (LG) today announced second-quarter 2024 consolidated revenue of KRW 21.69 trillion and operating profit of KRW 1.20 trillion, reflecting an 8.5 percent year-over-year increase in revenue and a 61.2 percent surge in operating profit. These figures mark new records for the highest second-quarter revenue and operating profit in the company’s history. 
      Key drivers of this performance include the home appliance and vehicle component sectors, both achieving their highest quarterly revenues to date. Sales from LG’s Home Appliance & Air Solution Company and Vehicle component Solutions Company combined reached KRW 11.53 trillion, up 8.2 percent from the previous year. Both Companies also reported record-high second-quarter operating profits, totaling KRW 776.1 billion, which represents a 45 percent year-over-year increase. 
      These results highlight LG’s balanced growth across its core and future businesses. This growth demonstrates not only external expansion but also solid profitability, contributing to qualitative improvements in overall performance. 
      LG continues to transform its business portfolio towards a future-oriented approach, maximizing the potential of existing businesses while securing new growth opportunities. The company is also focused on rapidly advancing high-growth potential new businesses. 
      The fast growth in LG’s B2B sector significantly contributes to establishing a future-oriented business structure. Despite a temporary slowdown in EV demand, the vehicle component business continues to grow, supported by a diversified client base of electric and internal combustion vehicles and a strong order backlog. Additionally, LG’s heating, ventilation and air-conditioning (HVAC) business, which includes high-efficiency chillers, is exploring growth opportunities within the AI infrastructure sector. 
      In the B2C domain, LG is accelerating the integration of new business models that combine traditional hardware sales with intangible, non-hardware offerings such as content, services and subscriptions. The webOS content and services business is expanding beyond TVs into IT and infotainment, with projected revenues set to surpass KRW 1 trillion this year.  
      Additionally, the subscription business, which merges products with services, is gaining remarkable momentum. After achieving success in Korea, LG is now expanding this subscription model internationally. Last year, subscription revenue exceeded KRW 1 trillion, with growth accelerating this year. In June, 36.2 percent of major home appliances sold at LG Brand Shops in Korea were subscription-based. This model, particularly popular among young Korean customers, is now being introduced to global markets. For example, LG has launched LG Rent-Up in Malaysia, offering subscriptions for nine products, including washing machines, dryers and refrigerators. 
      LG is also expediting the advancement of new businesses. The smart factory business, which combines the company’s manufacturing expertise with AI, is expected to secure orders worth KRW 300 billion this year, expanding its customer base in industries such as semiconductors and biotechnology. Furthermore, LG’s partnership with ChargePoint, North America’s leading EV charging company, is set to boost the EV charging business by combining ChargePoint’s chargers with LG’s commercial display advertising solutions, ‘LG DOOH Ads,’ creating new market opportunities. 
      The LG Home Appliance & Air Solution Company generated second-quarter revenue of KRW 8.84 trillion and an operating profit of KRW 694.4 billion. Compared to the same period last year, revenue increased by 11 percent and operating profit by 16 percent, marking the highest revenue for a single quarter and the strongest second-quarter operating profit to date. 
      In the second quarter, LG’s volume zone strategy – designed to address polarized market demand – proved effective by diversifying its product lineup and pricing to meet growing needs in emerging markets such as Latin America, the Middle East and Africa. Contributions from new business areas, including subscriptions and Online Brand Shop sales, bolstered the strong performance. Looking ahead to the third quarter, LG intends to remain agile in adapting to market shifts and to continue expanding its B2B sectors, particularly HVAC and built-in appliances. The recent acquisition of smart home platform company Athom is expected to create synergies within the home appliance sector. Additionally, LG will leverage its top-tier global manufacturing capabilities to secure robust profitability.  
      The LG Vehicle component Solutions Company achieved second-quarter revenue of KRW 2.69 trillion and an operating profit of KRW 81.7 billion. Revenue increased by 1 percent year-over-year, and the operating profit turned positive. This quarter’s revenue was the highest for any quarter, and the operating profit was the strongest for a second quarter. 
      Despite a temporary slowdown in the EV market during this period, LG saw growth by effectively addressing increased demand for premium in-vehicle infotainment products and plans to continue expanding its vehicle components business. This strategy includes increasing sales of premium new products as well as safety and convenience solutions, such as Advanced Driver Assistance Systems, in line with existing order programs. 
      The LG Home Entertainment Company posted second-quarter revenue of KRW 3.62 trillion and an operating profit of KRW 97 billion. Revenue increased by 15.3 percent compared to the same period last year, driven by a recovery in demand in Europe, a key market for premium OLED TVs. Growth also continued in the webOS content and service business. However, operating profit declined due to increased costs, including rising LCD panel prices. 
      Overall TV market demand is expected to show modest growth in the third quarter compared to last year, with premium OLED TVs anticipated to outperform the broader market. LG will aim to maintain operational efficiency by minimizing cost burdens, such as rising LCD panel prices, through increased sales of OLED TVs. 
      The LG Business Solutions Company reported second-quarter revenue of KRW 1.46 trillion and an operating loss of KRW 5.9 billion. Revenue increased by 9.9 percent year-over-year, driven by expanded sales of strategic products such as LED signage, electronic whiteboards and gaming monitors. However, profitability was impacted by cost increases, including LCD panel prices, and ongoing investments in growth areas like EV charging and robotics. 
      In the third quarter, market growth for premium products such as commercial displays and gaming monitors is expected to continue. The Company will focus on expanding sales of strategic products and improving profitability through efficient resource management. 
      Earnings Conference and Conference Call
      LG Electronics will hold a Korean / English conference call on July 25, 2024, at 16:00 Korea Standard Time (07:00 GMT/UTC). Conference call participants should pre-register online to receive a private PIN. The corresponding presentation file will be available for download at the LG Electronics website before the call.
      # # # 

      link hidden, please login to view
    • By News Reporter
      Selected Finalists to Receive Funding to Develop and Launch
      Their Gaming or Lifestyle App on LG Smart TVs

      SEOUL, July 9, 2024 — LG Electronics (LG) announced a call for participants for its annual global webOS hackathon, with a focus this year on AI-based solutions and gaming services. Developers worldwide are invited to apply and submit their apps for a chance to win a significant monetary prize along with the opportunity to present onstage to LG executives in Seoul, South Korea, this September.
      As a web-centric platform with an easy-to-use Smart TV software development kit, webOS enables developers to create third-party services and apps for millions of homes worldwide. The platform offers developers the tools to create apps and services that engage media, devices, security, networking, Smart TV functionalities and more. Through this hackathon, developers will have the opportunity to build and launch their app on LG Smart TVs, directly reaching consumers with their business.
      Powering LG Smart TVs, including the award-winning LG OLED TV, for over a decade, webOS platform has been acclaimed as a friendly user interface, with easy navigation and customization to provide users with the premium entertainment experience expected from LG products. Now, with an always-growing ecosystem of global partners, the webOS platform is set to drive the next generation of service innovation.
      In addition, LG is committed to expanding the webOS ecosystem by partnering with leaders in the gaming industry. This collaboration aims to offer customers a wide range of gaming services tailored to diverse preferences and interests, while enhancing the gaming capabilities of its exceptional OLED TVs. LG Smart TVs in global markets now feature an increasing array of cloud gaming services and family-friendly games.
      To participate in the hackathon, applicants will need to submit their applications
      link hidden, please login to view. Applications for the hackathon are now open and will close on July 26. Following the application process, participants will be invited to a webinar to learn more about the API and hackathon details. Finalists will be notified by mid-September. For more information about the hackathon, including detailed event schedules with terms and conditions, visit .
      The hackathon will begin with a virtual webinar in early July. Participants will choose to create a game or lifestyle service app using either the Web or Flutter framework, with the opportunity to earn additional merit points for utilizing AI. The app, scenario and demo video must be submitted by August 26. Selected winning developers will then be invited to Seoul to present their ideas in front of top LG executives on September 27.
      Cash prizes will be awarded to the top three winners of the hackathon, with a USD 100,000 Grand Prize for first place, USD 80,000 for second place and USD 50,000 for third place. The winners will also receive technical support leading up to the rollout of their app as well as on-device promotional opportunities after the launch. Winning apps must be ready for release on the LG Content Store by the end of June 2025.
      “LG webOS Hackathon 2024 aims to attract creators worldwide who are building lifestyle solutions,” said Chris Jo, senior vice president of platform business at LG Home Entertainment Company. “LG is committed to engaging with the gaming community on a global scale, partnering with developers to nurture the next generation of talent using LG’s developer platform.”
      # # #

    • By News Reporter
      Company Sets New Records for Second Quarter Revenue and Operating Profit 
      Through Balanced Qualitative Growth in Core and Future Businesses  

      SEOUL, July 5, 2024 — LG Electronics Inc. (LG) today announced its preliminary earnings results for the second-quarter of 2024, reporting a consolidated revenue of KRW 21.7 trillion and operating profit of KRW 1.19 trillion.
      Both revenue and operating profit exceeded market expectations, setting new records for the second quarter. Operating profit surged by 61.2 percent year-over-year, surpassing KRW 1 trillion for the first time in a second quarter. Revenue increased by 8.5 percent year-over-year.
      For the first half of 2024, revenue rose by 5.9 percent and operating profit by 13 percent compared to the same period last year. LG’s first-half revenue exceeded KRW 40 trillion for the third consecutive year, and first-half operating profit surpassed KRW 2 trillion for the fourth consecutive year.
      During the second quarter, LG maintained balanced qualitative growth across core businesses and future growth sectors.
      The home appliance and air solution business continues to outpace industry growth. The air solutions segment, in particular, contributed significantly to the strong second-quarter performance, driven by seasonal demand.
      The vehicle component solutions business is increasing its focus on premium product sales while proactively preparing for future technology advancements, including the shift to software-defined vehicles, exemplified by the introduction of LG AlphaWare.
      In the home entertainment sector, premium OLED TV sales in advanced markets are gradually rebounding, despite challenges from rising LCD panel prices. Moreover, substantial sports momentum in Europe is anticipated to create more opportunities.
      The business solutions sector is targeting the market with premium IT products, including the AI-on-device laptop LG gram and the world’s first variable resolution and refresh rate gaming monitor. The sector is also applying AI to commercial displays and penetrating the edutech market with customized products like electronic whiteboards. Efforts are ongoing to energize new businesses, such as robotics and electric vehicle charging.
      This strong performance can be significantly attributed to LG’s strategic transformation towards a future-oriented business model. This shift has maximized the potential of existing operations and facilitated reinvestments aimed at discovering new growth engines.
      The B2B business is continuing to drive this business transformation with steady growth. With AI emerging as a critical inflection point in the industry, the heating, ventilation and air conditioning (HVAC) business, particularly in chillers, is unlocking new growth opportunities in AI infrastructure, signaling a positive future outlook.
      The vehicle components business, another pillar of B2B growth, maintains stable growth thanks to a robust order backlog and a balanced portfolio that includes in-vehicle infotainment, electric vehicle powertrain components, and automotive lamps, despite a temporary slowdown in electric vehicle demand.
      In B2C, LG is overcoming market uncertainties and growth limits with new business models like subscription services. The subscription business currently spans 22 products, reducing initial purchase burdens and combining service solutions for continued revenue. New business models such as subscription services leverage LG’s vast product portfolio as platforms to offer content and services globally.
      LG is accelerating its shift towards a customer relationship-centered business model. The recent acquisition of smart home platform company Athom marks a push towards personalization and service-oriented approaches in the home appliance business. The home appliance business is also focusing on space solution-centered paradigms and expanding Affectionate Intelligence appliances that cater to customer needs.
      Meanwhile, LG Channels, the webOS flagship content service offering over 3,500 free channels in 28 countries, has surpassed 50 million users. LG is also expanding the webOS content and service business beyond TVs to include IT and automotive infotainment.
      These figures are tentative consolidated earnings based on K-IFRS provided as a service to investors prior to LG Electronics’ final earnings results, including net profit. Details regarding each division will be announced officially later this month.
      # # #

      link hidden, please login to view
    • By Schleimie
      Hey, 
      My question is, can I install webos4.0 or higher on my lg 49uj701v, for example via a USB stick with an .apk ? I would like to download Paramount+.
      Thanks a lot
    • By NaveenKumar
      Latest version of sun NXT app version 8.0.20 is not working for web os  Tv version 4.4.2-11 plz do the needful full & Airtel Xstream is not found in your web os platform kindly check on that too
×
×
  • Create New...