According to , the gaming PC and monitor market expanded rapidly in 2020, reaching 55 million units sold for a year-on-year increase of 26.8 percent. And with more people than ever working and playing from home, demand for better PC hardware experienced huge growth with sales of LG’s gaming monitors more than tripling between 2019 and 2020.
Let’s take a look at what sets LG UltraGear gaming monitors apart from the rest.
Compared to other panel technologies such as Twisted Nematic (TN) or Vertical Alignment (VA), LG’s In-Plane Switching (IPS) panel provides a wider viewing angle with minimal color distortion as well as a wide color gamut with excellent contrast. LG was the to introduce an IPS monitor with one millisecond Gray-to-Gray (GTG) response time, a significant advantage over the 20-30 milliseconds of regular monitors. One millisecond means fewer distracting visual effects such as ghosting for a smoother, faster gaming experience. And with a refresh rate of up to 144Hz, ultra-high screen resolution and exceptionally lifelike picture quality, it’s easy to see why LG UltraGear has become an esport favorite.
Currently there are in the UltraGear monitor lineup including a new 32-inch (model 32GP850) featuring the advanced Nano IPS display technology. Later this year, LG will debut the industry’s first 34-inch monitor with NVIDIA G-SYNC® ULTIMATE built-in for the highest level of compatibility with NVIDIA graphics cards.
LG makes a great effort to understand what gaming fans really want. One way is through the UltraGear Advisory Board, an online community of approximately 200 gamers from around the world managed by LG. Members of the board have a voice in developing new products, advising on both technical as well as design aspects.
And LG UltraGear gaming monitors are not only the ideal choice for a home gaming setup, it’s a brand in high demand by professionals who game for a living. LG is currently with Gen.G Esports, one of the top esports organizations, to support their League of Legends Champions Korea (LCK) team. Using LG UltraGear monitors, the team is already .
Built for a better gaming experience to deliver an edge over the competition, LG’s UltraGear gaming monitors have been the preferred gear for many gamers since its launch in 2018. So whether you’re a pro gamer or just a casual player, LG UltraGear can provide the right gear for the job to make the difference between victory and defeat.
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When playing a Dolby Vision file encoded in MKV container format, the image is green/purple in colour. A quick googling says, this occurs due the default media player in WebOS not able to decode Dolby Vision MKV container files properly.
When will this be fixed?
I am using the above TV. Quite often when watching a programme live from the aerial, the screen will suddenly go to the "wallpaper" screen and a box advises there is no signal, the TV is checking for a signal and please check connections etc. After a few seconds the TV resumes with the programme that was being watched. Obviously, the TV seems to be temporarily losing the signal. However, a 2nd LG TV (older model) in another room, feeding from the same aerial has no such problem and neither do I get signal drop outs when using my Humax box for recordings, all of which suggests the aerial signal is perfectly OK but for some reason the 55NANO795NE momentarily loses it. Anyone else having a similar problem and any thoughts on what to do to resolve it?
By SNiPpy YiPpy
I believe this problem started after i accidently started and immediately cancelled the download of a app. After this I am unable to install or update any app evem after resetting to initial settings.
This should be the exact problem found here https://www.lgwebos.com/topic/1918-because-i-can however the solution seems to require a new update. Help?
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Android and iOS may currently dominate the smartphone operating system space, but a one-time rival is still alive and kicking. It’s just not designed to run on phones anymore.
Last year LG released webOS Open Source Edition in an effort to bring the software to new platforms. And a series of recent updates have added support for new hardware and laid the groundwork for webOS OSE to be used in automotive systems as well as other types of products,
WebOS began its life as a smartphone operating system developed by Palm. When HP acquired that company, tablet support was added. After the HP Touchpad tablet was a flop, HP abandoned its smartphone and tablet strategy (for a time) and sold webOS to LG, which has been using it as the foundation for its smart TV software ever since (as well as other smart devices including projectors and refrigerator).
The operating system uses a Linux kernel and it’s known for introducing some key design elements that are widely used by mobile operating systems today including a card-based user interface.
As for webOS Open Source Edition, it’s been under active development for the past year and a half or so, but it received a major update last month with the release of webOS OSE version 2.0.
Among other things, version 2.0 added:
A new touch-friendly reference user interface with a card-view Home Launcher Support for the Raspberry Pi 4 (which is now the default reference hardware) Dual-display support Firmware-Over-the-Air (FOTA) support Support for tethering (sharing an internet connection with other devices) Additional security enhancements and software updates The FOTA support is particularly interesting, since the release notes point out that it’s “becoming a requirement in the automotive context.” So the addition of support for delivering firmware updates in this way could help pave the way for webOS OSE to be used to power in-vehicle computer systems.
This week, version 2.1 was released, with various other bug fixes and improvements. It’s a less exciting update, but coming a month after version 2.0, it does suggest that development is continuing at a decent pace.
Sadly it does not appear that there are any official efforts to bring webOS back to smartphones or tablets… but there is another open-source project aiming to do that. LuneOS is a community driven project that’s been keeping the webOS mobile dream alive since 2014.
It’s still very much a work in progress, but we’ve seen versions of the software ported to run on modern(ish) devices like the PinePhone.
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