Quantcast
Jump to content

[pivotCE] Chicago WebOS Meetup September 28th, 2014


pivotCE

Recommended Posts

Main image: From left: Sara, Chad, Keith and Marc. (Not pictured – George)

Here is a report from George Mari:

“Just for some background, we have been having our Chicago WebOS Meetup at the same local restaurant, Moretti’s in Schaumburg, IL, every 6 to 8 weeks, since August of 2011. Well, OK, some of the Meetups have been at other restaurants, but the vast majority have been here. I don’t remember what our record attendance was in the past, but I’ve been at several meetups where we’ve had at least 12 people. More recently the numbers have been down to about 4 or 6.

We usually order some food and drinks, and just talk about what’s been going on in the world of webOS, which sometimes in the past, was way too much to fit into one night of discussion!

We’ve had employees from Palm/HP attend in the past, and so we’ve had quite a few device and accessory giveaways over the year. Pretty much everyone who has ever attended has gotten one thing or another over the years.

This past meetup, these were some of the things we talked about:

1. Marc showed off a recent nightly build of LuneOS to everyone at the meetup. Everyone got a chance to see the progress being made on this open source hope for the future of webOS and we liked what we saw so far.

2. Sara talked about how she is still looking for a calculator that works the same as on her old Treo – the conversions to different units can be done by just tapping the button. For example, if you enter 12 on the calculator display, and tapped the button for feet, the display would immediately show 1. The webOS calculators and converters all seem to make this a 2-or-more step process.

3. Sara asked if there was a way to run the “Classic” ROM on her Pre3. Marc replied that the Pre3 was the only device that people were unable to get Classic to run on.

4. Keith asked if anyone had played with one of the new webOS TVs. I mentioned that I had done so at a local electronics store, and I liked what I saw – very easy to use. However, it bore little to no resemblance to the webOS we have all come to know love on phones and tablets.

link hidden, please login to view
Image: George Mari

A tradition of ours – we try to take a picture of all of the webOS devices everyone brought to the Meetup, and this time was no exception.

A few other minor discussions that started with, “How do I…” and “Does anyone know…” were had, as well. Everyone pitched in and tried to answer as best as we could.

Well, that’s about it. If you’re ever traveling to the Chicago area, check out @chiwebosmeetup on Twitter to find out the date for our next meetup – we’d love to have new people!”

Note for your diary:



Link to comment
Share on other sites

  • Similar Topics

    • By vandamefan
      32" webos tv display doubble picture by wrong patch.i need plugins
    • By pivotCE
      Sooo that was a really long time since a release, but
      link hidden, please login to view are still around and active as ever! We have continued making updates and producing testing images. But a lot happened that resulted in us not putting out a proper release out in the past few years.
      Those who have stayed in touch with the community will know there has been some turmoil with the closure of the webOS Nation forums last year. Things stabilised over the last year as people converged around the and made plans on the associated . Much of the old information from webOS Nation was preserved thanks to the and can still be accessed, if imperfectly. We have now set up a that largely replicates the old layout and is ready for fresh content.
      If you are eager to find out what we’ve been working on and to try out the new release, read on…
      The (Jenkins) builder infrastructure we had available previously decided to have a number of malfunctions, leading it to be no longer available to us. So for now we’re back to our own builders for building all the images, which isn’t great, but at least we’re still building and providing images! We are now using , which means newer base components like systemd, pulseaudio and wayland.
      Since the last release LuneOS has gone through a major rework under the hood. To summarize:
      We moved from Qt5 to (6.5.2 included in this release). We have moved away from our own compositor (luna-next) to the one provided by LG in called luna-surfacemanager. We are now using LG’s WAM (WebAppManager) instead of our own custom one together with LG’s fork of Chromium (94). A major rebase of all components shared with webOS OSE to be based on the now. This included a migration to Enhanced ACG which provides a lot tighter security for LS2 calls from apps and services. This all was an enormous amount of work behind the screens but little visible to the end user, however this does offer clear benefits going forward being:
      A shared code-base with LG, which means less custom components and maintenance. Years of field tested code on LG production devices which offers more stability. In this process we were able to keep backwards compatibility for apps and services. Easier to upgrade to latest OSE components, since we have migrated almost all remaining components that were still not based on the latest webOS OSE or on Open webOS. (125 components were migrated in total, 15 components are still to be migrated). In the meanwhile we have also been working hard to support the newly released devices such as the PinePhone, PinePhonePro and PineTab2 which are affordable devices which can run a very close to mainline kernel and a multitude of OS-es. We now support booting off on Pinephone.
      The new close to mainline kernel for the Pine64 devices allows them to run things like out of the box!
      All other supported Android devices are now based on 9.0.
      So what is ahead for the near future?
      Our focus will be on the mainline devices and emulator (), however we will try to keep support for the Android/Halium based targets as well.
      Upgrade to latest Chromium 108 released by LG recently Work on audio & multimedia infrastructure provided by webOS OSE to get it working in LuneOS Work on camera infrastructure Try to get a mainline kernel working for Tenderloin, Hammerhead, Mido and Tissot. Improve/add QML components and add new basic apps to be used such as Camera, Flashlight, Audio Player, Video Player Piggyback off some of the work done by the . Provide a GSI image for newer Android (9.0+) based devices, this would allow a standard image to boot on most modern Android devices v.s. building a device specific one for each device. Known issues:
      Battery usage is on the high side No audio in webapps (we decided not to spend time on this, seeing we plan to update Chromium soon anyway) The Usual:
      Sign up for. Get involved and [ UPDATE https://pivotce.com/2014/09/22/webos-ports-help-wanted/ ] Feel free to download the updated builds to get started. Currently supported targets: PinePhone, PinePhonePro, PineTab2, Qemux86-64 (Virtualbox), all with mainline kernel. Tenderloin, Hammerhead, Tissot, Mido, Rosy, Mako (Android 9.0/Halium based with their respective Android kernels (3.4 and newer)). RaspberryPi 3 and RaspberryPi4 might work too, however we haven’t tested this ourselves.
      . And remember we don’t do timelines.
      Don’t forget to contact us with any questions and feel free to join the discussion on the . Catch us on Twitter @webosports on IRC: Libera:#webos-ports, or email [email protected].
      We will see you shortly again with a new release!
      Picture credit: from Pixabay
      The post first appeared on . Related posts:

    • By pivotCE
      The webOS community may be a bit smaller these days but it’s no less devoted to the platform. WebOS Ports is a small team of developers. As you can imagine, it is a few people to maintain a full OS that consists of thousands of components. Things are starting to come together for LuneOS, with the current major rebase and stable release. But we still need your help.
      As nice as it is to have some additional folk contributing, developing, and working on issues, we still need more developers to get involved to make this community project really take off.
      “Our focus is core functionality”
      We cannot stress enough that we are building an OS focused on core app integration that is simple, beautiful, and user-centric. Right now, function comes first. If we had a penny for every developer that knew some web code and could make a beautiful static mock-up of an app that didn’t do a thing in the backend and then said “I did my part, it’s up to you to make it work”…well, we’d have a lot of pennies.
      Developer requirements
      Once core app integration happens we will need HTML/CSS smart people. But to be an asset to the team, you need to have a good grasp on any or all of these technologies:
      Javascript C node.js C++ QML Qt Yocto Graphics design Are you decent at some of these, but might need help from time to time? That’s fine!  We’re a community, remember?  Hit up the
      link hidden, please login to view and/or channel and ask! Get the bugs out!
      We have several applications already available but many are placeholders or have basic functionality. Some of the apps are almost fully functional like Settings. But even Settings has bugs and can use refinement.  OK there are bugs everywhere! (If only it were as easy as a can of Raid to fix them)!  We’ve received lots of questions about how to get plugged into the project quickly.  Easy! Head over to our  to see current issues. Find an area where you think you can help and then find us on or (see below) to talk about it.
      Some examples of areas that need bug fixing are:
      Email: Some minor bug fixes Settings: Add Settings when needed Phone: Further polishing Calendar: Google C+Dav integration needs updating to adopt for Google’s changes Browser: Rework UI to be more webOS/LuneOS like And more. Core Apps/Features/Backend magic
      The Open webOS project released several core applications that were Enyo1 based.  These apps are in LuneOS
      Messaging: Needs a rework or rewrite to give proper functionality similar to legacy webOS PDF needs converting to QML. LuneOS also needs a media player app (maybe reuse/rework the webOS OSE app for this?). The C+Dav connector is there, but it needs updating for various changes by Google. It also needs testing for other providers. Additional IM connectors would be good to implement (Telegram, Signal) etc, there are existing plugins exist for Pidgin/libpurple that can be used. Looks aren’t everything
      As you can see, to really make stuff work first, most of what we need is in the backend.  It’s the old battle between form and function. Which comes first?  Designers will argue form!  But Ports is focused on the core functionality that has to work first and look pretty later. It’s a hard pill to swallow and we get that, but when building an OS, it’s the most important thing. If it looks pretty but doesn’t work, the project loses potential users. If it works but doesn’t look pretty it will at least show promise and that encourages positive feedback. And with a community led project, if you don’t have good feedback you’ve already lost.
      Additional help wanted
      Ports is looking to expand our public relations presence. If you are located outside of the United States or more specifically speak a different language than English and would like to help us advertise and direct interested people toward LuneOS and WebOS Ports, please let us know.
      We are also looking for a WordPress “expert” for a new site we’ll be setting up soon. Are you good at making tutorials?
      We have several “How to install LuneOS guides” on the wiki. If you’d like to make friendly guides, that’d be great!
      And finally, we need a “wiki-meister”. Someone that really knows the ins and outs of running a mediawiki!
      Get involved
      Everyone can help in some way. We need testers and bug reports! Sign up on the , contact us to let us know that you signed up and what your username is, and we’ll upgrade your account so you can post issues.
      Developers please join us on and/or drop by the IRC channel
      How to Contact WebOS Ports
      Want to get involved? Have a question? Get in touch with us.
      [email protected]
      Twitter: 
      IRC (Libera):
      Telegram:
      Issue Tracker: 
       User Support Forums
      Join the forum .
      The post first appeared on . Related posts:

    • By News Reporter
      Coming to Earlier LG Smart TV Models, webOS Re:New Program Gives More Users
      Access to the Elevated Home Entertainment Experience Most Recent Platform Provides

      SEOUL, Jan. 4, 2024 — LG Electronics (LG) announced that it is offering the latest upgrade* of the webOS smart TV platform to owners of older LG Smart TVs, effectively evolving their smart TV into the ultimate home entertainment hub.
      In early 2024, the webOS Re:New program will bring the latest webOS upgrade to every model in LG’s 2022 OLED TV lineup, LG OLED Flex, LG OLED Objet Collection Posé as well as LG’s 2022 QNED Mini LED 8K (QNED99/95 series), promising users the joy of a new TV experience for the next five years. This upgrade will be extended to more LG TVs worldwide in the future to add more entertainment and versatility to the TV experience across the world.
      With the latest version of webOS, LG Smart TV owners can enjoy an even more personalized TV experience with a Home Screen that greets users with recommendations according to their tastes. The user interface is highly customizable, which means viewers can personalize the selection of content and services and access them with even greater ease. And to make the process even more seamless, the Quick Card UI intuitively sorts diverse content and services into categories like music, games and sports within a user-centric interface that resembles mobile user interface design.
      What’s more, courtesy of advanced security technology and an optimized operating system, users are protected with a high level of stability, security and seamlessness throughout the entire viewing experience.
      With more LG Smart TVs adopting the latest webOS upgrade, content providers and service developers will have more opportunities to spread new content, services and features to a wider audience.
      LG has shared its bold vision to become a media and entertainment platform, a business transformation that will enrich customers’ lives by delivering valuable services and a unique collection of curated content across its wide-ranging products. Powering more than 200 million LG Smart TVs worldwide, webOS will continue to evolve through significant upgrades to constantly revolutionize the customer experience. LG is poised to invest heavily in its webOS business to secure a vast library of content and services so that it can cater to the diverse lifestyles and preferences of consumers, strengthening its competitive edge in content selection and convenience.
      “Demonstrated by the constant improvement to the webOS platform’s UX and UI, LG is firmly dedicated to elevating convenience and security, ensuring that users benefit from a hassle-free and secure experience when using our products,” said Baik Seon-pill, leader of the LG Home Entertainment Company’s Product Planning Division. “We strive to provide life-enriching experiences for our customers by delivering a wide range of content and services on our TVs.”
      The LG Home Entertainment Company’s latest innovations will be on show at CES 2024 from January 9-12 at the LG booth (#16008, Las Vegas Convention Center). To keep up with all of LG’s exciting announcements at CES, visit
      link hidden, please login to view and . # # #
      * Pop-up notifications offering a full upgrade without the need to select specific UX, UI or features are only sent to customers who have agreed to receive them. Please note that this upgrade does not cover the TV’s hardware performance, features or durability.

    • By Alex
      webOS TV SDK V1.2.0 Download Installer
       
      Download the proper installer. With the installer, you can choose whether to install with network installer or SDK package. Available packages:
       
      Windows 32-bit Installer_win32.zip (8.13M) Windows 64-bit Installer_win64.zip (7.52M) MacOS 64-bit Installer_maxosx.zip (7.38M) Linux 32-bit Installer_linux32.zip (7.94M) Linux 64-bit Installer_linux64.zip (7.59M)   SDK Package
       
      Download the proper SDK package. To use network installer, you don't need to download the SDK package. Available packages:
       
      Windows 32-bit webOS_SDK_win32.zip (1462.29M) Windows 64-bit webOS_SDK_win64.zip (1466.67M) MacOS 64-bit webOS_SDK_mac64.zip (1451.31M) Linux 32-bit webOS_SDK_linux32.zip (1463.35M) Linux 64-bit webOS_SDK_linux64.zip (1462.28M)  
      Please visit the LG site for complete link hidden, please login to view.
       
      See the for step-by-step instructions.
×
×
  • Create New...